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World Building

Billy Matjiunis | Lead Artist

Billy is currently working as a Lead Artist at Ubisoft Toronto. Having been there for nearly 8 years, he has contributed to titles such as Splinter Cell: Blacklist, Far Cry 4, Far Cry Primal, Far Cry 5, as well as a currently unannounced project.

With a strong background in Modeling, Environment Art and now Lead Art, Billy is highly skilled in multiple facets of World Art creation including level / prop modeling, scene assembly, modular mesh and texture workflows, foliage, and storytelling.

His current day-to-day duties include hands on World Art production, as well as leading and coaching a team of artists in the production of a section of the game.

Specializations
Designer Blockout to Finished Environment
Modular Mesh + Foliage Creation + Texture Workflows
Environmental Storytelling
3DS Max + Zbrush + Substance Designer & Painter
Scene Assembly in Unreal Engine
Marmoset Rendering